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Sony playstation crash team racing rom
Sony playstation crash team racing rom











sony playstation crash team racing rom

Ratings are up!įAKE CRASH still contends he is the real Crash Bandicoot. Sporting a groomed look and great screen presence, he gleefully predicts an impending new ice age each night. Penta and Fake Crash's Epilogues PENTA PENGUIN became a news weatherman for one of the big three networks. Default scores for Penta Penguin and Fake Crash were present in the September 3rd, 1999 prototype. Since these characters never appear in the records by default, it became unused.

sony playstation crash team racing rom

The High Score name list contains shortened default names for Penta Penguin, Fake Crash, and Nitros Oxide. Since there is no fly-in intro data on battle arenas, this string became unused. There is an unused fly-in intro text string for Crystal Challenge where it would say "Bonus Round". These were most likely a developer joke.Ĭrystal Challenge Mode's Name BONUS ROUND The game also mentions Babytalk and Esperanto, two extra languages that aren't present in the final game. The American version already contains the language texts, including the menu language options - although the names are all translatd for each language, rather than just the name of the language itself. Placeholder strings for the HUD scores in Battle mode that were replaced by the cross and skull icons. Leftover Strings Timing Out - Exiting DemoĪ leftover string of the demo versions that would be displayed on-screen if the player was idle for a while.

#Sony playstation crash team racing rom upgrade

Pre-release articles mention the "gold wrench" feature, which would allow the player to upgrade the kart stats, and move them to multiplayer arenas.Ī srapped menu option that would let the player change the engine class. It seems there was a planned feature that would allow the player to change their vehicle at some point. Unused Strings Kart Customization CHANGE CART Interestingly, that build already had this audio in the files, but still didn't have the N. Oxide's ghosts, although this idea can still be seen in action in the August 14th, 1999 prototype. This feature was replaced in the final game in favor of N.

sony playstation crash team racing rom

Crash in Crash Cove, Cortex in Cortex Castle, Coco in Coco Park, etc.). Each track would feature a unique ghost challenge based on the character's home track (e.g. It's assumed this clip was originally intended to be used when the home track ghost was unlocked, hence N. Tropy has an alternative dialogue for when the player gets a fast enough time in Time Trial, which was left in the files. This one has Oxide explaining that he is the main reason as to why there is no civilization on Mars. What? You say there is no civilization on the planet Mars? Not anymore! They lost the race! You're the fastest racer so far? You're the best this planet can offer? This is going to be a bigger joke than that last civilization I challenged. 2.5 Nitros Oxide as a playable character.













Sony playstation crash team racing rom