The player loses experience, which can result in a weapon downgrade, by losing health. Each weapon in the game can be upgraded to a third level. Throughout the game, the player can collect a number of necessary and optional weapons, which can be linearly auto-upgraded by collecting experience points from fallen enemies. The player uses the arrow keys to move, the Z key to jump, and the X key to shoot. GameplayĬave Story controls very similarly to early SNES action titles. Otherwise, the player will earn the standard "normal" ending. Alternatively, if the player succeeds in following a specific sequence of sidequests and decisions, an extra area and the "good" ending will be unlocked near the end of the game. For instance, at a certain point, the player can choose to end the game early and earn the "bad" ending. Such minor decisions often have no impact on the larger story, but others can be hugely important to the progression of the plot.
For example, the player can easily choose to bypass the first fight with Balrog. Though the game does not place a heavy emphasis on player choices or branching storylines, both are present to some degree.
Quote, his own identity still uncertain, is enlisted by the remaining researchers and Mimiga to stop the Doctor and restore order to the island. The Doctor, having arrived on the island with a human research team, has hatched a plan to conquer the surface world, using the island's magical "Demon Crown" and the Mimiga's susceptibility to rage-inducing "red flowers". As the game progresses, Quote learns that he is on a floating island, naturally inhabited only by Mimiga.
He moves through a network of caves and discovers a village of Mimiga, rabbit-like humanoids terrorized by abductions at the hands of " The Doctor". The story follows Quote, a "soldier from the surface" who awakens in a cave with no prior memories. The game was also remade by Nicalis with 3D polygonal graphics, sold as Cave Story 3D in retail boxed form by NIS America ( Nippon Ichi in Japan) for the Nintendo 3DS on November 8, 2011. Featuring new game modes, enhanced visuals (Wii, PC-based, and Switch versions only), an official translation, and multiple arranged soundtracks, this version was digitally sold for the Wii (via WiiWare) on March 22, 2010, the Nintendo DS (via DSiWare) on November 29, 2010, computers (PC, Mac, and Linux) as Cave Story+ on November 22, 2011, the Nintendo 3DS (via eShop) on October 4, 2012, and the Nintendo Switch (both digitally and in retail boxed form) as Cave Story+ on June 20, 2017.
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Initially created over a period of five years, Cave Story is a "Metroidvania" style platformer where the player (as the silent amnesiac Quote) explores a vast cave filled with dangerous enemies and friendly inhabitants (the rabbit-like Mimigas).Īlong with numerous unofficial translations and source ports (including ports for the Mac, Linux, Amiga, PlayStation Portable, Dreamcast, GameCube, Xbox, and Sega Genesis), the game received an enhanced port by Nicalis, sold on Nintendo consoles and PC storefronts (including Steam and the Humble Store). Cave Story (known in Japan as Doukutsu Monogatari, literally translated to "Cave Story") is a 2D freeware action-adventure platformer developed by Daisuke Amaya (better known as "Pixel") for the PC on December 20, 2004.